However, if you're using splines or you don't have the hair objects, then you won't be able to see anything. If I enable the hair now, you can see Octane will update and start to render it, which is great. So let's move on, and we've got, you can see, a polygon selection, and what I've done with that is create some hair and it's being linked to that polygon selection. ![]() So let's continue to explore the Octane ObjectTag and just in case you're wondering, we've got one on the geometry here that's just adding some subdivision to it.
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